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I dug in and got GitHub access to FNA’s Native AOT ports for Xbox and PS5 as well as some private channels in the FNA Discord. Knowing that there were other examples in the world of C# being run on consoles using Native AOT gave me some level of hope that just maybe this might be possible. However, there were still many unknowns and overall this was a huge risk. I presented my findings and asked for two weeks for the backend team to come up with a proof of concept. A valid proof of concept meant demonstrating that we could take some of our existing C# code and call it from the Unreal game client on all three platforms we needed to support.
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Цены на нефть взлетели до максимума за полгода17:55
习近平同志真的不着急“点火”。他坚持以调研开路,马不停蹄地下基层,访农家、上海岛、进企业。最终,在履职浙江的第十个月,习近平同志正式亮出他的“顶层设计”——“八八战略”。