MLS's experimental rule changes that cut time-wasting, sped up play are going global

· · 来源:tutorial资讯

The primary signal is desiredSize on the controller. It can be positive (wants data), zero (at capacity), negative (over capacity), or null (closed). Producers are supposed to check this value and stop enqueueing when it's not positive. But there's nothing enforcing this: controller.enqueue() always succeeds, even when desiredSize is deeply negative.

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// Use it directly

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