Did you solve it? The numbers all go to 11

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Both commands check the local cache first for the container's IP, falling back to the TrueNAS API. SSH key auth is verified on connect -- if it fails, the current machine's public key is automatically written to the container.

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const recordedEvent = trace[traceIndex];

The first thing I profile when I make a multiplayer game is bandwidth usage. It’s easy to accidentally use too much bandwidth, and it’s typically my one unbounded cost so I want to minimize it.

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